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Sampling is an exploratory process in which an individual, usually a child, keep switching goals and career options with the arrival of new information. While adults often see it as lack of stability and consistency, the process is actually optimally guided by the learn drive. See: Optimality of the learn drive. For example, a child may try a few sports disciplines only to discover that his height provides an unusual advantage in basketball, at the cost of other options, such horse riding.

A process analogous to sampling may also be used to find friends or a sexual mate.

In computational terms, sampling is analogous to multi-armed bandit algorithms. However, the expected gain (the reward) depends on the conceptualization process, and brain state variables such as the circadian cycle. In other words, the process of changes in the brain architecture is based on the feedback that is largely based on prior status of the archictecture/connectivity.

This glossary entry is used to explain "I would never send my kids to school" (2017-2024) by Piotr Wozniak